[Ardour-Users] building ardour 3 on macOSX ?

Thomas Vecchione seablaede at gmail.com
Thu Jan 13 06:35:53 PST 2011


On Thu, Jan 13, 2011 at 9:09 AM, Robin Gareus <robin at gareus.org> wrote:
> That must be a recent issue or something Tiger specific. Both internal
> and JACK-transport work here.

You are the first person I have heard report this.  EVERYONE else I
know of, and I suspect you are the only person I didn't know of(There
are very few of us), that has built Ardour on OS X, transport was not
working IIRC.  Very glad to hear it is working for you, now I need to
figure out what the difference is.

>> I will also say that yes it can be built on Snow Leopard, however this
>> IS difficult to do correctly due to the hybrid nature of Snow Leopard
>> (32/64 Bit) and is quite frankly a pain to do correctly.
>
> I did a i386+ppc build. But I have not gotten around to test it on a PPC
> yet. - I'm also still having problems to create a proper app-bundle.
> I'm currently running it using ./ardev
>
> AFAIK it is not possible to create a x86_64 dylib of GTK++. But I did
> use stable GTK sources (tar balls) and not the latest devel version.
>
> Do you know if latest GTK can be compiled with '-arch i386 -arch ppc
> -arch x86_64 ...' on OSX ? I'd be interested to use that for other
> projects as well.
>

I built GTK some time back 64 bit on Snow Leopard, but at the time I
had to manhandle the build process to do so, and it was quite a
headache(Thus my 'difficult' comments above).  In fact the original
patches I gave to Paul back then only supported 64 Bit as I was
forcing it through on that, but I believe Taybin(Might have been
Torben, can't remember atm) came thorugh behind me and cleaned them up
significantly thankfully.  However I have heard that it is now much
easier to build GTK 64 bit on OS X, so I need to do this again, I have
just been extremely short on time lately to be able to do much of
anything.

       Seablade



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