[Ardour-Users] building ardour 3 on macOSX ?

Paul Davis paul at linuxaudiosystems.com
Thu Jan 13 03:59:41 PST 2011


2011/1/13 Jörn Nettingsmeier <nettings at stackingdwarves.net>:
> On 01/13/2011 11:27 AM, vic hug wrote:
>>
>> hi,
>>
>> im a brand newbie when it comes to compiling apps, or manipulating open
>> source applications
>> i would like to try ardour 3 on my mac osx (leopard, macbook pro intel)
>> but i don't know if it's complicated
>> is it at my reach ? i barely can use MacPorts... so i don't know if it's
>> worth it for me to try
>
> it's not. there is no point in trying a3 unless you're very familiar with
> compiling software on osx (read: an elder archwizard), and the last i heard,
> compiling a3 on mac was still extremely painful...

i'd say that its not so much difficult as extremely laborious and very
easily broken. it takes most of a day to get things set up to even
start the ardour build, and in addition, i have not kept up with
making the GTK patches required publically accessible (though to be
fair, can live without them). you building a3 is also extremely
consumptive of memory, so if you don't have big gobs of memory
available (say, 2GB on a 32 bit machine), it will be really slow to
build. also i've done the builds so far on Tiger - i'm not sure if
we've established that it will build correctly on Leopard or Snow
Leopard. finally, i don't know anyone who has actually done a build
that *runs* and its partly for this reason that i don't plan on doing
alpha releases for OS X - it will have to wait till we get to beta.

as Jörn said, if you're new to this, its probably not worth the pain to try it.



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