[Ardour-Dev] Proposition of a Doc Sprint Summit project, involving Ardour
seablaede at gmail.com
Wed Oct 24 09:50:40 PDT 2012
Being that I have been involved in exactly this workflow, on multiple
occasions, producing animations with Blender and working with audio in
Ardour, yes I might be interested but am not certain yet if I can commit to
it. My question to you is have you contacted anyone from the groups that
have done this in the past to be involved and learn what they did that
worked well? For instance the Richmond 48 Hour project (USA, Virginia) for
the last couple of years has had a team sponsored by Jason Van Gumster of
Handturkey Studios that has created an animation from start to finish doing
just this which I have been involved with, that has had mixed success,
utilizing a combination of Tools such as Ardour, Mixbus, Blender,
Redmine(Or mediawiki depending on the year), and SVN to coordinate a team
based both in richmond with others around the globe.
Likewise Bassam Kurdali is currently leading the Tube project which I am
doing SFX for, and is currently in production using a combination of tools
including Helga, Blender, Ardour, etc. to coordinate a long term project
across the globe.
I know I have seen a few others produce animation soundtracks with Ardour,
especially recently that would be good resources as well.
So if you want to write documentation on the workflows that have worked, I
would start there primarily.
Also you would likely be much better served on the Ardour-User list for
this rather than the Ardour-Dev.
On Wed, Oct 24, 2012 at 12:40 PM, Jehan Pagès <jehan.marmottard at gmail.com>wrote:
> [this is a near copy of an email I sent to GIMP and Blender ml as
> well. Pardon the spam, if you think it is]
> I discovered recently, through a message on another mailing list, the
> Doc Sprint Summit organized by Google:
> Basically I am thinking on proposing a project, involving Ardour.
> Precisely I would like to propose to work on documentation for a whole
> workflow to create an animation using only Free Softwares. This could
> involve GIMP for drawing/editing, Blender as Sequence editor, Ardour
> as audio workstation, but also other more generic tools like (for
> instance) svn or git with any adaptation to deal with binary/graphical
> files better, etc. The goal is not to produce a detailed documentation
> on 1 software, but on the whole workflow. Each of these FLOSS programs
> has already detailed documentation. But I think that a documentation
> more globale giving direction to have all these "flow" together would
> be a great plus.
> For instance, what is the best way to generate frames from GIMP xcf
> files into a video sequence in Blender? How to sync audio and video
> sequence in Blender and Ardour through Jack? And what about doing it
> through Ardour + xjadeo (as someone told me on the GIMP dev ml)?
> Basically that's not only specific software. We are happy to see
> people proposing all the alternatives like using Cinerella for
> sequence editor, mypaint for drawing, or even Inkscape for vectorial
> animation, etc. Actually giving choices is better, as the goal is to
> have a reference documentation to work together with various programs,
> not to promote a specific program only, through the whole workflow:
> drawing, sequence, compositing, render, audio, subtitle, and anything
> to link them.
> I am working lately with a professional graphical animator (me being a
> developer). We are working on making an animation fully with Free
> We have tried a few Free Softwares and are testing them quite a bit
> daily, hence have some idea about what exists and not, but there is
> definitely more to know about the topic. And we are eager to learn.
> This is why such a documentation would definitely profit to us as
> well. Thus when I saw this call, I thought it is worth proposing it
> because a lot of people have far more experience than us.
> Would someone be interested in this proposal? A project can propose up
> to 5 individuals (we are only 2 right now); accomodation and food are
> covered by the camp, and we can apply for travel costs if you need
> (California, Google headquarters).
> This will be from 3rd to 7th of December.
> If you are interested, please mail an answer, along with your full
> name, your country/state, if you need full or partial travel
> assistance, and one or two lines stating why you think to be a good
> candidate for this project (I am not the one asking all these
> information, this is in the registration form question).
> Also sorry, but we have to submit before the 26th, so that's short
> deadline (sorry I myself recently discovered it and I am currently
> traveling!). If you are interested, please answer very fast.
> Studio Girin: http://girinstud.io
> ardour-dev mailing list
> ardour-dev at lists.ardour.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Ardour-Dev