[Ardour-Dev] Proposition of a Doc Sprint Summit project, involving Ardour
jehan.marmottard at gmail.com
Wed Oct 24 19:10:54 PDT 2012
On Thu, Oct 25, 2012 at 1:50 AM, Thomas Vecchione <seablaede at gmail.com> wrote:
> Being that I have been involved in exactly this workflow, on multiple
> occasions, producing animations with Blender and working with audio in
> Ardour, yes I might be interested but am not certain yet if I can commit to
Ok. Tell me as soon as you know then, and hopefully soon, because we
need to submit the project proposition very soon (with my current
schedule/timezone, to be sure not to miss the deadline, I might do so
in about 12 hours).
Anyway I can tell you you would be a perfect fit. Someone with your
experience is exactly what could help make a great and diverse
As I said, each FLOSS project has often a quite ok/good individual
doc, but it is very difficult to find doc and examples on workflows,
mixing several programs. Having your experience is valuable.
Note that we have already another participant: Francesco Siddi, who
worked as artist/compositor/animator on the Tears of Steel movie from
the Blender foundation. 2 more spots are available, according to the
> My question to you is have you contacted anyone from the groups that
> have done this in the past to be involved and learn what they did that
> worked well? For instance the Richmond 48 Hour project (USA, Virginia) for
> the last couple of years has had a team sponsored by Jason Van Gumster of
> Handturkey Studios that has created an animation from start to finish doing
> just this which I have been involved with, that has had mixed success,
> utilizing a combination of Tools such as Ardour, Mixbus, Blender, Redmine(Or
> mediawiki depending on the year), and SVN to coordinate a team based both in
> richmond with others around the globe.
> Likewise Bassam Kurdali is currently leading the Tube project which I am
> doing SFX for, and is currently in production using a combination of tools
> including Helga, Blender, Ardour, etc. to coordinate a long term project
> across the globe.
> I know I have seen a few others produce animation soundtracks with Ardour,
> especially recently that would be good resources as well.
I would guess that you know of these projects because you worked with
them. :-) But thanks for the hints, I will search in these direction,
looking if they are already providing some resource on their
I probably (and unfortunately) won't have time to contact them before
the deadline though, because I am going to leave soon and won't have
internet before evening (as I told, I am traveling right now). But I
will definitely try to do so to gather information later.
Nevertheless if you want to include them in the proposition, and if
they wish to participate to the doc summit project, feel free to
forward them my message and propose them to contact me.
> So if you want to write documentation on the workflows that have worked, I
> would start there primarily.
> Also you would likely be much better served on the Ardour-User list for this
> rather than the Ardour-Dev.
You are right. I forwarded to the users ml just now, and CC the
current answer as well.
> On Wed, Oct 24, 2012 at 12:40 PM, Jehan Pagès <jehan.marmottard at gmail.com>
>> [this is a near copy of an email I sent to GIMP and Blender ml as
>> well. Pardon the spam, if you think it is]
>> I discovered recently, through a message on another mailing list, the
>> Doc Sprint Summit organized by Google:
>> Basically I am thinking on proposing a project, involving Ardour.
>> Precisely I would like to propose to work on documentation for a whole
>> workflow to create an animation using only Free Softwares. This could
>> involve GIMP for drawing/editing, Blender as Sequence editor, Ardour
>> as audio workstation, but also other more generic tools like (for
>> instance) svn or git with any adaptation to deal with binary/graphical
>> files better, etc. The goal is not to produce a detailed documentation
>> on 1 software, but on the whole workflow. Each of these FLOSS programs
>> has already detailed documentation. But I think that a documentation
>> more globale giving direction to have all these "flow" together would
>> be a great plus.
>> For instance, what is the best way to generate frames from GIMP xcf
>> files into a video sequence in Blender? How to sync audio and video
>> sequence in Blender and Ardour through Jack? And what about doing it
>> through Ardour + xjadeo (as someone told me on the GIMP dev ml)?
>> Basically that's not only specific software. We are happy to see
>> people proposing all the alternatives like using Cinerella for
>> sequence editor, mypaint for drawing, or even Inkscape for vectorial
>> animation, etc. Actually giving choices is better, as the goal is to
>> have a reference documentation to work together with various programs,
>> not to promote a specific program only, through the whole workflow:
>> drawing, sequence, compositing, render, audio, subtitle, and anything
>> to link them.
>> I am working lately with a professional graphical animator (me being a
>> developer). We are working on making an animation fully with Free
>> We have tried a few Free Softwares and are testing them quite a bit
>> daily, hence have some idea about what exists and not, but there is
>> definitely more to know about the topic. And we are eager to learn.
>> This is why such a documentation would definitely profit to us as
>> well. Thus when I saw this call, I thought it is worth proposing it
>> because a lot of people have far more experience than us.
>> Would someone be interested in this proposal? A project can propose up
>> to 5 individuals (we are only 2 right now); accomodation and food are
>> covered by the camp, and we can apply for travel costs if you need
>> (California, Google headquarters).
>> This will be from 3rd to 7th of December.
>> If you are interested, please mail an answer, along with your full
>> name, your country/state, if you need full or partial travel
>> assistance, and one or two lines stating why you think to be a good
>> candidate for this project (I am not the one asking all these
>> information, this is in the registration form question).
>> Also sorry, but we have to submit before the 26th, so that's short
>> deadline (sorry I myself recently discovered it and I am currently
>> traveling!). If you are interested, please answer very fast.
>> Studio Girin: http://girinstud.io
>> ardour-dev mailing list
>> ardour-dev at lists.ardour.org
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