[Ardour-Dev] PD for Ardour
John Delaney
a.pet.rock at gmail.com
Mon Dec 7 16:18:32 PST 2009
well, for what its worth, I talked about this with one of the LUA
experts at my program, and he is very interested in possibly helping
out. I might be able to get a small army of media programmers he. I
think that there is some interest to have a sequencer type of program
with a a lua binding for some of the research being conducted here.
-JD
http://www.mat.ucsb.edu/delaneyj/
On Mon, Dec 7, 2009 at 9:28 AM, torbenh <torbenh at gmx.de> wrote:
> On Fri, Dec 04, 2009 at 01:19:08PM -0800, John Delaney wrote:
>> Thanks for the info. Lua is popular at school, here, so I'll have a
>> fair amount of support if I go in that direction. This sounds like a
>> good learning/banging my head into a wall for fun project... perhaps a
>> masters thesis as well...
>
> i started working on a python binding.
> i am using pyplusplus to generate it out of C++ header files.
>
> needed to patch gccxml and pyplusplus a bit, to make them not choke.
> the generated code needs some patches to compile.
> it also requires a git version of boost::python.
>
> i am wrapping the class Session... and 2 out of 169 files dont compile.
>
>
> if somebody knows, how to specify call_policies with
> boost::python::indexing_suite
> this could fix most problems.
>
> the docs are not very good.
> and there seem to be 2 interface versions available.
>
> working with boost::python is not for people who think STL error
> messages suck :)
>
> i switched to being happy when the compiler only spits out 10KB of
> errors.
>
>
>
>>
>> On Fri, Dec 4, 2009 at 12:35 PM, Paul Davis <paul at linuxaudiosystems.com> wrote:
>> > On Fri, Dec 4, 2009 at 3:29 PM, John Delaney <a.pet.rock at gmail.com> wrote:
>> >> I don't know where Midi support is, yet, in Ardour, but this could
>> >> certainly solve that problem, though creating the musical score, this
>> >> would not do.
>> >
>> > no, MIDI is not a part of the answer here.
>> >
>> > You can already control almost everything "global" in Ardour,
>> > including activating all main menu items, via OSC. You can also
>> > control per-track/bus settings such as mute/gain/solo/rec-enable via
>> > OSC too. This provides integration at that level, but this has nothing
>> > really to do with what Max4Live is all about.
>> >
>> > Max4Live is a fairly deep integration of a Max runtime into Live along
>> > with even deeper integration of the GUIs for M4L "objects" into the
>> > main Live GUI.
>> >
>> > To do this properly, Ardour (specifically libardour) needs a language
>> > binding, at the very least. We have batted about ideas about the right
>> > language for years - Lua, Scheme, Chicken, Python have all been
>> > discussed. Nothing has been done. If somebody really wants to make a
>> > move on this kind of idea, this is where to start. Oh, and don't go
>> > playing with 2.X, because that's feature frozen, none of what you do
>> > there will ever be merged, and libardour looks pretty different in 3.X
>> > anyway.
>> >
>> > At this point, no particular language is "blessed", so someone who is
>> > actually motivated would do well just to pick something and go with it
>> > for now.
>> >
>> > --p
>> >
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>
> --
> torben Hohn
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