[Ardour-Users] bus strain on computer resources

Paul Davis paul at linuxaudiosystems.com
Wed Dec 12 11:00:49 PST 2012


3 busses (or even 4) for 1 track ... this i can fathom

but 3 busses per track ... this i cannot ..


On Wed, Dec 12, 2012 at 1:58 PM, Brett Clark <brett.clark at zirous.com> wrote:

> FWIW, i have had a Use-Case where i needed 3 buses for a vocal track (2
> single channel and 1 dual channel) to fatten the sound.  I was doing
> parallel processing and split the vocal track out to 2 different single
> channel buses ( 1 had heavy compression, and the other had parametric eq ).
>  Both of those buses fed into a dual channel bus that had reverb.
>
> Next challenge:  anyone have a Use-Case requiring 4 buses for a single
> track?
> ;-)
>
> --Brett
>
>
> On Wed, Dec 12, 2012 at 8:05 AM, Paul Davis <paul at linuxaudiosystems.com>wrote:
>
>>
>>
>>
>> On Tue, Dec 11, 2012 at 6:04 PM, will cunningham <willpanther at gmail.com>wrote:
>>
>>> Friends,
>>>
>>> I'm using Ardour to mimic the workflow of analog mixers with a few
>>> adjustments for old-school analog musicians not familliar with DAWS.
>>> This is a confirmation about the computer resources for a bus in
>>> Ardour before I scale this for them:
>>>
>>> I'm using A LOT of buses.  From reading posts/docs it seems that the
>>> main coumputer restriction on tracks in Ardour is the speed of disk
>>> writing;  Therefore even if I had say three buses per track for
>>> monitoring/groups etc,
>>
>>
>> 3 busses per track?? for what?
>>
>> resource limits for a conventional DAW:
>>
>>     - for recording and playback: disk streaming i/o rate
>>     - for FX processing : CPU power
>>     - for low latency: hardware and software configuration
>>
>> busses don't do recording or playback, so they consume no disk i/o
>> resources.
>>
>>
>>
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>>
>>
>
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