[Ardour-Users] IMPORTANT cross-fade changes in Ardour 3 svn
nettings at stackingdwarves.net
Mon Apr 16 10:41:16 PDT 2012
On 04/16/2012 07:24 PM, Paul Davis wrote:
> On Mon, Apr 16, 2012 at 1:20 PM, Dragan Noveski<perodog at gmx.net> wrote:
>> yes, the same here. i also spoke to harrison, but i still do not get the
>> point what might be better now. perhaps it is gonna be documented somewhere
>> or there is a cool youtube video of how to handle x-fades now.
> it doesn't offer new functionality. instead it:
> (a) reduces by 1 the number of different things that can
> potentially affect the gain applied to a sample
> (b) removes a huge chunk of complex code from the code base
> we view these both as improvements. there may be some issues to work
> out with respect to the ability to do really arbitrary fades, but they
> will get worked out over time, and without the complexity that the
> former Crossfade object added to the code.
hmmm. if i let two regions overlap, i would expect them to crossfade at
constant loudness. the crossfade object seemed to do that. now if the
region fade-ins and fade-outs are used instead, will they be adjusted
automatically, so that just overlapping two regions will give a
meaningful result? that's quite important.
at the same time, will i be able to edit them? crossfade edits again
should maintain constant loudness and only deviate from this ideal at
the explicit request of the user, if at all.
i don't quite understand if the new approach can do that...
yay for reducing code complexity, but boo hiss for having to manually
tweak two independent fades for each edit and probably getting them wrong.
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