[Ardour-Users] ardour 3.0 alpha season drawing to an end

Robin Gareus robin at gareus.org
Tue Jul 12 07:46:04 PDT 2011


On 07/12/2011 03:54 PM, Wayne wrote:
> Il giorno mar, 12/07/2011 alle 08.28 +0200, Nando ha scritto:
> 
>> Hmm... I've seen that happen too. Wasn't sure it was Ardour's fault.
>> I'll try to investigate.
>>
>> On Tue, Jul 12, 2011 at 5:29 AM, Al Thompson <althompson58 at gmail.com>
>> wrote:
>>
>>         On 07/11/2011 09:45 PM, michael noble wrote:
>>         > On Mon, Jul 11, 2011 at 10:58 PM, Paul Davis
>>         <paul at linuxaudiosystems.com> wrote:
>>         >> Alpha 10 (the next one) will be the least alpha release of
>>         ardour 3.0.
>>         >> The release after that will be beta1. Because of this is,
>>         it is
>>         >> CRITICAL that users report two particular categories of
>>         bugs:
>>         >>
>>         >>   1) crashing bugs (this includes lockups/hangs)
>>         >>   2) workflow issues that make certain desirable goals
>>         impossible or
>>         >> absurdly hard to accomplish (particulary with respect to
>>         MIDI)
>>         >>
>>         >> Please use the bug tracker at http://tracker.ardour.org/ to
>>         report all
>>         >> such issues.
>>         >>
>>         >> thanks,
>>         >> --p
>>         > Any kind of timeline on this? I'd like to do some testing
>>         but won't
>>         > get a chance until this weekend or possibly the one after.
>>         > _______________________________________________
>>         
>>         
>>         I'm testing Alpha9 tonight, and hope we have some time to
>>         wring this
>>         out.  I'm having some serious issues.  I just now had this pop
>>         up when I
>>         had let ardour set idle for a while:
>>         
>>         [INFO]: looking for control protocols in
>>         /opt/Ardour-3.0alpha9_9807-dbg/lib/surfaces
>>         [INFO]: Control surface protocol discovered: "Mackie"
>>         [INFO]: Control surface protocol discovered: "Generic MIDI"
>>         [INFO]: Control surface protocol discovered: "Open Sound
>>         Control (OSC)"
>>         [INFO]: Loading menus
>>         from /opt/Ardour-3.0alpha9_9807-dbg/etc/ardour.menus
>>         [INFO]: Loading bindings from
>>         /opt/Ardour-3.0alpha9_9807-dbg/etc/mnemonic-us.bindings
>>         Loading history from
>>         /home/al/Ardour3_Projects/Allegory_Illusions/Allegory
>>         Illusions/Allegory
>>         Illusions.history
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>         
>>         
> 
> 
>     i have been having these same issues, only with Ardour 3 (i.e.
> Rosegarden, Ardour 2, Qsynth, etc. do not produce these errors from
> JACK) running JACK2 SVN (i have not tried JACK1).
> 
>     first, the Ardour 3 log window popping up on startup with the
> following errors (the values, repetitions, etc, sometimes vary):
> 
> [INFO]: looking for control protocols
> in /home/in0giro/.config/ardour3/surfaces:/usr/lib/ardour3/surfaces
> [INFO]: Control surface protocol discovered: "Open Sound Control (OSC)"
> [INFO]: Control surface protocol discovered: "Mackie"
> [INFO]: Powermate device not found; perhaps you have no powermate
> connected
> [INFO]: Control protocol powermate not usable
> [INFO]: Control surface protocol discovered: "Generic MIDI"
> [INFO]: Loading menus from /usr/etc/ardour3/ardour.menus
> [INFO]: Loading bindings
> from /home/in0giro/.config/ardour3/ardour.bindings
> Loading history from Ardour 3/for demonstration purposes
> [2011.07.01]/for demonstration purposes [2011.07.01].history
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
> [ERROR]: JACK: Connect: can't connect named semaphore name =
> jack_sem.5000_default_ err = Invalid argument
> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> 
> the "[ERROR]: JACK: Cannot read socket fd = 11 err = Success" line is
> almost a constant occurrence on session load, while "[ERROR]: JACK:
> Connect: can't connect named semaphore name = jack_sem.5000_default_ err
> = Invalid argument" is more rare.  the "[ERROR]: JACK:
> JackActivationCount::Signal value = 0 ref = 28" error does not always
> happen on session load, but it eventually occurs (see below).
> 
>     then, seemingly depending on the complexity (i.e. number of
> tracks/buses/regions) of the session, i get more/less pop ups of the
> Ardour 3 log window, with the following message:
> 
> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> 
> this happens so much on certain complex sessions that the program
> becomes unusable, as i have to constantly clear away the log window.  i
> have noted that these errors usually occur when
> 
> 
>      1. i am recording and the play head hits the punch in marker 
>      2. i toggle the solo/mute state of a track
> 
> 
> however, they also randomly pop up when Ardour 3 is idle (i.e. not
> playing/recording).  finally, the appearance of this error always
> coincides/causes XRUNs.
> 
>     i spoke with las a briefly on IRC about this and his first guess was
> that it is a JACK problem.  i assumed it was a local JACK problem on my
> machine, but seeing that 1) others are experiencing it 2) it only
> happens with Ardour 3, maybe we need to take a second look.  could be
> that Ardour 3 is using a piece of JACK that these other apps are not?
> 
>     also, it happens whether i am starting JACK from QJackCtl, LADISH or
> jackdbus.

Not that it helps to track it down, but I can confirm the exact same
behaviour. So I am one of (1) - "someone experiencing this as well".

jackdmp 1.9.8, ardour3 alpha9

The error msg is certainly coming from jackd2 (it fails to
activate/signal the next client). how ardour3 manages to cause this is
not clear [to me].

>     in the mean time, is there a way to disable the log window in Ardour
> 3?
> 
>     if anyone has any other experiences with this problem (e.g. with
> JACK1 instead), please reply all.
> 
> peace, w
> 



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