[Ardour-Users] How to give a sound "presentation"?
Ross Johnson
Ross.Johnson at homemail.com.au
Sat Jan 10 22:32:17 PST 2009
I've done one compilation for theatre but it was all prerecorded. The
first thing that came to my mind as a possible solution here is a radio
broadcast management system like Rivendell. It's free and runs on Linux.
http://www.rivendellaudio.org/
Whilst it no-doubt isn't going to have all the features of a dedicated
theatre sound design system, it does the basics of managing an audio
library, saving and loading programs, editing and cueing audio from the
library, drop-ins, and live interaction.
Thomas Vecchione wrote:
> Sadly there is no good sound playback software suited for theater in
> the linux realm that I am aware of. Nothing really works well, though
> in a pinch you could set up a sampler and launch based off that, it is
> far from ideal.
>
> What you really will want will be on OS X or Windows for the time
> being. On OS X QLab is one I can strongly reccomend, in fact I use it
> almost exclusively now for theater sound design. It is closed source,
> but the basic version, which is more than enough for many shows, is
> free(As in beer obviously). Also on OS X is Cricket for a bit more
> money. This is better suited for mixing of live audio signals on the
> computer in with playback, but for shows I don't have to deal with
> live audio I strongly reccomend QLab over it. For processing of Live
> Audio I tend to write patches in Pd, but Cricket is better suited for
> it out of the box. This is also closed source proprietary
> software(Cricket).
>
> On the Windows front you will have more choices, but for those running
> on a budget Sound Cue System is a good one to look at I have been
> told, but the 'standard' for this type of work typically is SFX by
> Stage Research these days. I am not personally a huge fan of it, but
> havne't used their new version(Disliked their older ones) which I have
> been told has major improvements. Like SCS this is also closed source
> proprietary software, and you will need to pay for it.
>
> Sorry I can't give you any open source options, I just haven't seen
> anything yet that is well suited for it, and haven't gotten anything
> written anywhere close to a usable point myself yet.
>
> Seablade
>
> On Sat, Jan 10, 2009 at 9:29 PM, Justin M. Streiner
> <streiner at cluebyfour.org <mailto:streiner at cluebyfour.org>> wrote:
>
> On Sun, 11 Jan 2009, Ferenc Wagner wrote:
>
> I was asked to help producing a play. The play is about
> sounds! :)
> I think I can achieve the desired result with Ardour, but I
> have to
> accomodate timing variations by the actors. Which means I
> can't pre-
> record everything and just play that back...
>
> Which (preferably Linux) software do you think would be the
> best for
> such a task? I imagine having to need to push space only
> during the
> play, and the software would do the necessary crossfades, play
> back
> short noises or just keep looping something if left alone.
>
>
> Do you need record bits of the show for playback later in the
> show, or are all of the sounds pre-recorded and you need need to
> cue the playback at specific times, based on the performers' actions?
>
> If you're playng back pre-recorded sounds, you could bring in a
> sequencer like Rosegarden, or load the sound effects into a kit in
> Hydrogen and trigger them as needed from Hydrogen.
>
> I'm not 100% sure how you'd handle it if you need to record bits
> of the show for playback later, but you'd definitely need to have
> a highly optimized workflow to get the bits recorded, cleaned up,
> and sequenced.
>
> I'm also pretty sure some of the other people on the list will
> have some better ideas :)
>
> jms
>
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