[Ardour-Users] Looping Punchin/Punchout
jesse at essej.net
Fri Sep 7 13:57:10 PDT 2007
On 9/7/07, Brett Clark <Brett at ciscoinc.com> wrote:
> Last night i was looping through a punch-in/out area and i noticed something very perculiar.
> I have 7 tracks total and i only armed 1 of the tracks for the punch. When looping and
> punching, everything seemed to work fine until i pressed the space bar to stop the transport.
> It was at that point that i noticed that there were additional blank regions created on the
> tracks above and below the one i had armed, although the blank regions were at the very
> beginning of the tracks as opposed to positioned with the punches. Neither of those 2
> tracks were armed, and in fact one of them was even frozen. I implemented a
> 1) has anyone else had this issue?
Yes, and some of my uncommitted work relates to fixing it among other things.
> 2) should i play with it more on 2.0.5, or should i just upgrade to the "ongoing" code and
> see if it still happens?
> Im assuming that upgrading to "ongoing" makes the most sense, but ill stick with 2.0.5
> if there's some value to it.
It will probably still happen, but updating gets you some nice new
features from Paul, go for it.
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