[ardour-users] Control surface... what is planned ?
lerni at gmx.ch
Sat Jan 7 10:03:53 PST 2006
Am Montag, 2. Januar 2006 18.13 schrieb Jesse Chappell:
> The scope of ardour's future control surface support is still open
> to discussion. But for small surfaces I can see that a notion of
> controls that affect the "selected channel" would be quite useful.
my ex-flatmate got a 01x from yahama. with this console he is able to
control SX for mixing more or less without mouse and keyboard.
something like this in ardour with a midi-controller would be super
correct me if I'm wrong but since the java based software for the
behringer-interfaces is not properly running (or talking to midi) on
linux, a interface based preset-concept isn't so nice and also do
older interfaces not have the ability of presets.
to achieve a more complete control from a midi-interface for home
users with probable just one controller-interface a layered
grid-concept would make sense because hardly anybody will have enough
buttons, knobs or faders for ardour.
what do I mean with a "grid-concept":
the ardour-controllers would be on a infinite grid in contrast to the
finite amount of knobs one has on a controller-interface. ardour
should then provide a midi-controllable function to navigate
(windowing) the limited amount of controllers of the interface over
the infinite grid of controllers ardour offers. on the lower layer
(infinite) each channel would be represented vertically and
horizontally you would just have the same function but for a
different channel. vertical order could be volume, pan1, pan2, mute,
solo, ladspa0_0, ladspa0_1... . horizontal order ch01,
ch02, ch03... basically a two layered concept you are able to
navigating/windowing ardours parameters with your controller
with this concept, the two layers makes it necessary to rethink the
assigning process because UI-elements could not be "hardwired" to a
controller anymore. a more complex dialog then the "operate a MIDI
controller now" would be needed.
midi-interfaces do not have displays. some kind of UI-integration in
ardour's mixer would improve the situation. for example, provide a
mechanism to scroll the mixer accordingly to the current focus, the
controller-window sits on.
there are probable things, more needed in ardour than this
grid-concept but to be honest, my bcr2000 feels much like a toy
because it's hard to keep a working assignment-concept over different
what do you think about? sounds something like this reasonable or is
it complete out of focus?
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