[ardour-users] can ardour help?
aamehl at pop.actcom.net.il
Fri Mar 25 06:51:49 PST 2005
Thanks for the answer, it is in fact what we were doing.
but now that I think of it if there was a way to tag wav files or use
mp3's then I could use a program that scans directories and add the
audo to a database. with these programs it is possible to audition
them from within the program. This would in essence be my library of
sounds. I thought that ardour had a database of the audio files.
But then it would be great to find a way to use them like a sampler
but I guess I can go from there.
On Sun, Mar 20, 2005 at 06:07:58PM +0000 or thereabouts, vanDongen/Gilcher wrote:
> On Thursday 17 March 2005 20:00, Aaron wrote:
> > Working with another engineer we were sweating donkeys to find
> > suitable sounds and massage them to do what we wanted, it was a major
> > pain. Assuming I can find the sounds I want (this is very hard also) I
> > need some way of easily finding them and being able to try them and
> > discard them easily.
> Don't know if it helps, but here is how I work for similar projects:
> I make a session with a lot of tracks.
> I import/embed the sounds the I want.
> I put them all on the top couple of tracks ordered roughly by type.
> So I have a track with all scrap-metal sounds, a track with all plastic bag
> sounds, a water-dripping/toilet flushing track .Etc.
> Possibly copy the regions a couple of times per track, so you don't have to
> scroll to the beginning when you are working on something at 19 minutes and
> the sounds you want are at the beginning.(Often these sounds are so short
> that they are next to ungrabable when you zoom out to session.)
> These tracks are muted, or even set to "inactive" so they are a visual audio
> region list.
> Cut/trim them all in the right shape.
> Using either "listen" mode, or the "." keyboard shortcut you can audition any
> selected region.
> Ctrl-drag what you need to your working tracks. This makes a copy to work
> with. And you always have the sounds in your "data"-tracks.
> Then it is just cut copy drag trim , adding plugins, automations, etc. etc.
> All in your work tracks.
> Export regions to put them through non realtime manipulations.
> Import the result again.
> For me the best thing is to use a lot of tracks. Ardour can handle it easily,
> and even if you only have 4 basic sounds going, I find it a lot easier to
> work with the overlaps and controlling the fades and plugins it I spread it
> out. But then I like lots of white-space in score-layouts as well.
> Still, this kind of work takes a lot of time. But remember, the musique
> concrete composers of the early fifties did it all with 2 tape recorders and
> a razor blade. And I think you can hear the time investment.
> Actually formalizing this kind of work, where you have a region repository as
> a non scrolling "track" above or below the scroll bar would be a cool
> Won't happen for a while, but I'll keep it in mind.
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