[Ardour-Dev] loop recording fixes

Paul Davis paul at linuxaudiosystems.com
Wed Sep 30 14:47:17 PDT 2015


there are some more improvements in git.

i find that i cannot move the loop markers while recording .....

On Tue, Sep 29, 2015 at 8:06 PM, Joe <hotguac at comcast.net> wrote:
>
> I tested against git g48b904f and looped punch in/out worked as I would
> expect it to. I did sometimes get issues with the transport going past the
> end loop marker, which I've also seen in the 4.2 production release. I
> haven't been able to reliably recreate the running past the end loop marker
> but I think it has something to do with the loop as a transport mode, having
> the transport loop, and then moving the loop markers without first turning
> off loop mode.
>
> On 09/28/2015 05:57 PM, Paul Davis wrote:
>
> I've just pushed a bunch of fixes for looped recording to ardour's git
> repository.
>
> I'd appreciate it if people would give them a try. Looped recording
> has been basically broken in various ways for a long time, particular
> when using non-seamless looping which I suspect has *never* worked.
>
> Feedback is welcome. A hint (from Ben Loftis @ Harrison) that makes
> loop recording more useful: set up the punch range inside the loop
> range, starting later than the loop. This gives you some "pre-roll" to
> allow more natural and precise punches.
>
> I'm not 100% interested in radical ways to improve looped recording -
> more just looking for confirmation that things work now - but I'll
> listen if people have such ideas.
>
>
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>


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