[Ardour-Dev] OSX Build Problem: build-gtk-stack error

Chris Share cpsmusic at yahoo.com
Mon Mar 3 16:40:23 PST 2014


I cloned the "ardour-build-tools" directory using git.

Then I ran the "build-gtk-stack" script. I haven't done anything with war.


________________________________
 From: Paul Davis <paul at linuxaudiosystems.com>
To: Chris Share <cpsmusic at yahoo.com> 
Cc: ardour-dev mailing list <ardour-dev at lists.ardour.org> 
Sent: Tuesday, 4 March 2014 11:34 AM
Subject: Re: [Ardour-Dev] OSX Build Problem: build-gtk-stack error
 







On Mon, Mar 3, 2014 at 7:23 PM, Chris Share <cpsmusic at yahoo.com> wrote:

In my attempt to get a build of Ardour on OS X working I've run into a problem with the "build-gtk-stack" script. Any idea what's going on? Would it be better to post this question on the GTK-OSX forum?
>
>
>gfileutils.c:1023:16: error: format string is not a string literal
>      [-Werror,-Wformat-nonliteral]
>               format_string, display_name, g_strerror (saved_errno));
>               ^~~~~~~~~~~~~
>1 error generated.
>make[4]: *** [libglib_2_0_la-gfileutils.lo] Error 1
>make[4]: *** Waiting for unfinished jobs....
>mv -f .deps/libglib_2_0_la-ggettext.Tpo .deps/libglib_2_0_la-ggettext.Plo
>make[4]: Leaving directory `/Users/ardour/Desktop/ardour-build-tools/glib-2.38.0/glib'
>make[3]: *** [all-recursive] Error 1
>make[3]: Leaving directory `/Users/ardour/Desktop/ardour-build-tools/glib-2.38.0/glib'
>make[2]: *** [all] Error 2
>make[2]: Leaving directory `/Users/ardour/Desktop/ardour-build-tools/glib-2.38.0/glib'
>make[1]: *** [all-recursive] Error 1
>make[1]: Leaving directory `/Users/ardour/Desktop/ardour-build-tools/glib-2.38.0'
>make: *** [all] Error 2
>glib build1 failed

did you fetch gtk from the tarball i provide? what waf configure options did you use?

 

>
>Also, the script doesn't download libpng - from what I can see it's looking for libpng 1.8 however the location it's directed to has been updated to 1.9. I fixed this by downloading the correct version of libpng and then re-running the build script. It might be an idea to fix this?

the libpng guys update often and remove the old version. we don't typically find out until someone runs the stack build script and runs into this issue. i've updated the script now.
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