[Ardour-Dev] A couple of ideas (mostly sequencer)

Hartmut Noack zettberlin at linuxuse.de
Tue Jan 10 05:40:17 PST 2012

Am 10.01.2012 13:48, schrieb Alexandre Prokoudine:
> On Tue, Jan 10, 2012 at 4:28 PM, Cedric Sodhi wrote:
>> My opinion on the WIP of sequencer: Controller data should be offered in
>> separate timeline below the piano roll, as it is standard with other
>> sequencers (RG,qTractor,LMMS, etc).
> And that stuff being a standard in free sequencers is automatically a
> good thing? Eh? :)

Depends on the situation and on what you like to do. Anyway almost 
everybody will consider the notes the most important thing in a 
MIDI-track. What shall a controller produce, if no notes are being 
played? Notes being played live OK but Ardour is more a 
composition/recording suite than a live-instrument.

In the end I do not see that much difference compared with Qtractor or 
the others. They present a piano-roll and controller-tracks below in a 
separate Window Ardour does the same directly in the track. Once 
accepted by the user, it works pretty much the same. But in Ardour you 
can decide to see your controller-data running in the main-window and 
you can have 2, 6 or 7 controller-tracks chosen from a hundred 
controllable parameters of the synth all directly in sight while the 
song is playing.

AFAICS this is the same as in other sequencers only a bit more comfortable.

> Completely disagreed. It might work in applications where pianoroll is
> in external window, but not in Ardour.
> How many MIDI tracks do you think you will be able to work on
> simultaneously when each one has a controllers timeline below?

But you can have this if you wish to, cant you? Do I mix something up or 
do the automation-tracks actually offer the same as the 
controller-tracks in Qtractor etc?

> That, and also the fact that you have to scroll the screen with your
> own eyes up and down all the time just to edit anything. I'd like to
> have a better use for my eyes, thank you so very much :)
> Alexandre Prokoudine
> http://libregraphicsworld.org
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