[Ardour-Dev] ardour as audio backend

Thomas Vecchione seablaede at gmail.com
Mon Jul 26 08:30:47 PDT 2010

I forgot to mention, build in this case does not necessarily mean is
usable.  When I did it I got it to start up, create sessions etc. but
transport didn't work for instance severely limiting usefulness:)


On Mon, Jul 26, 2010 at 11:29 AM, Thomas Vecchione <seablaede at gmail.com>wrote:

> On Sat, Jul 24, 2010 at 4:37 PM, Evan Laforge <qdunkan at gmail.com> wrote:
>> I inteded to try out ardour3 to see what the current situation is wrt
>> synth
>> plugins, but it seems like the OS X building process is even more tricky
>> than
>> usual because the GTK patch doesn't apply cleanly to current libgtk 2.20.1
>> (not
>> surprising if it's really 2 years old), and that it still hasn't been
>> applied
>> upstream (!? really?).  I might be able to muddle through but it looks
>> different enough to be somewhat painful and maybe there's an updated
>> patch, or
>> maybe it's no longer necessary?  Or maybe the OS X build process has
>> bitrotted
>> for ardour3?  If a working build is a prerequisite for doing any mac
>> hacking
>> then I suppose I could try to help out with that too.  I've been poking
>> around
>> in libardour's ardour/plugin.h and whatnot trying to figure out what
>> ardour's
>> concept of an audio graph is like and how it's configured, but it's always
>> easier to actually have a running binary to prod and inspect.
> To give even a little more detail to what Paul did, as one of I think two
> people that has ever built A3 on OS X, I can tell you that it is not
> actively developed AT THIS TIME.  Also as Paul mentioned it will be actively
> developed in the future, and both myself and I believe it was trutkin who
> have on occasion updated A3's build system and submitted patches that have
> been accepted to allow A3 to build on OS X, it is not however an easy
> process and will require hacking not only on the build system but also on
> the code itself.  If you feel up to it I would personally say go ahead and
> submit patches, but don't expect current development efforts to concentrate
> on OS X compatibility.
>                 Seablade
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