[Ardour-Dev] PD for Ardour

John Delaney a.pet.rock at gmail.com
Fri Dec 4 13:19:08 PST 2009


Thanks for the info.  Lua is popular at school, here, so I'll have a
fair amount of support if I go in that direction.  This sounds like a
good learning/banging my head into a wall for fun project... perhaps a
masters thesis as well...

On Fri, Dec 4, 2009 at 12:35 PM, Paul Davis <paul at linuxaudiosystems.com> wrote:
> On Fri, Dec 4, 2009 at 3:29 PM, John Delaney <a.pet.rock at gmail.com> wrote:
>> I don't know where Midi support is, yet, in Ardour, but this could
>> certainly solve that problem, though creating the musical score, this
>> would not do.
>
> no, MIDI is not a part of the answer here.
>
> You can already control almost everything "global" in Ardour,
> including activating all main menu items, via OSC. You can also
> control per-track/bus settings such as mute/gain/solo/rec-enable via
> OSC too. This provides integration at that level, but this has nothing
> really to do with what Max4Live is all about.
>
> Max4Live is a fairly deep integration of a Max runtime into Live along
> with even deeper integration of the GUIs for M4L "objects" into the
> main Live GUI.
>
> To do this properly, Ardour (specifically libardour) needs a language
> binding, at the very least. We have batted about ideas about the right
> language for years - Lua, Scheme, Chicken, Python have all been
> discussed. Nothing has been done. If somebody really wants to make a
> move on this kind of idea, this is where to start. Oh, and don't go
> playing with 2.X, because that's feature frozen, none of what you do
> there will ever be merged, and libardour looks pretty different in 3.X
> anyway.
>
> At this point, no particular language is "blessed", so someone who is
> actually motivated would do well just to pick something and go with it
> for now.
>
> --p
>



More information about the Ardour-Dev mailing list