[ardour-dev] Include Directories

John Emmas johne53 at tiscali.co.uk
Mon Apr 30 03:54:59 PDT 2007

I'm just trying to set up my newly aquired IDE to see if it might be useful
for building Ardour (or more specifically, for debugging).  Given the
complexity of Ardour, it could well turn out to be a fool's errand but I'd
like to try it anyway.

One of the first things I need to do is set up my various "include"
directories.  As far as I can tell, Ardour's object files all end up in
/ardour2/gtk2_ardour/ and the resulting libraries end up in an appropriate
subfolder under /ardour2/libs/ (please correct me if I'm wrong about that).
The include folders, however, seem to be eluding me.

I've started by creating a workspace and including the simplest sub-project
I could find (the 'clearlooks' branch).  Some of its source files require me
to #include <gdk/gdk.h>.  Judging from the angled brackets I assumed I'd
find that file among my GCC or GTK installation - but I can't seem to find
it.  The only "gdk" folder I can see is at /ardour2/libs/gtkmm2/gdk/ - but
it doesn't contain a file called "gdk.h".  The file must exist somewhere
because I've already compiled Ardour successfully, from the command line.

Is there a simple way to find out which folders I need to specifiy for
includes & libs?  e.g - might I find out the info from examining my
SConscript files?



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