[ardour-dev] Timecode computation error
Chris Goddard
chris at oofus.demon.co.uk
Thu Nov 16 05:40:13 PST 2006
Hi
As per Paul's request here is a bit more info relating to Mantis bug 1329.
It seems that when setting different frame rates in the 'Options' -> 'Timecode
fps' menu, the correct frame count is not always set.
When selecting 25fps I would expect the timecode to count 25 frames per
second, i.e. 0 -> 24.
If I select 24.976 I would expect the frame count to be 25 frames per second
again (0 -> 24) but just running slightly slower.
Here is a full list of my findings
Frame rate Actual count Expected count
-----------------------------------------------------------------------------------------------
23.976 23 24 Incorrect
24 24 24 Correct
24.976 24 25 Incorrect
25 25 25 Correct
29.97 (d or nd) 30 30 Correct
30 (d or nd) 30 30 Correct
59.94 59 60 Incorrect
60 60 60 Correct
Hope this makes sense.
As a side note, not sure it's really necessary to include 29.97ndf and 30df
options. These are, strictly speaking, not valid options and lead
non-realtime timecode/frame counts.
--
Cheers
Chris
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