[ardour-dev] ultra-preliminary alpha ardour2 tarball release available
Chris Ross
chris at tebibyte.org
Sun Jan 15 02:06:09 PST 2006
Hi Seablade,
I think you hit "reply" instead of "reply all"...
Regards,
Chris R.
Thomas Vecchione escreveu:
> Well I downloaded and tried the alpha1 build, I thought I had remembered
> reading somewhere a newer tarball was going to be rolled so I wasnt sure
> if I should be grabbing the ardour2 CVS tarball or not.
>
> At any rate it is built and installed into my /opt and running.
>
> Unfortunatly I dont tihnk this will be to helpful but a couple of things
> i noticed...
>
> I opened a new session with a different samplerate than the one I was
> working, and got a brief error that was cut off but I believe it was
> something to the effect of frame_rate() called when jack is not running
> and ardour crashed afterwards not opening the other project.
>
> Clicking on the strips dialog in the mixer window will only leave one
> strip open and there is no feedback in the dialog itself anymore telling
> you if that strip is open or not. Not sure if it is intentional, as
> shift clicking down lower will act like you would expect and open all
> strips located inbetween the initial and wherever you clicked, but still
> no feedback in the dialog itself that they are open.
>
> The varispeed control in the mixer has no feedback at all as to
> location, though it is rather fun to sit there and have bittersweet
> symphony playing in stereo and line up by ear the audio due to the
> sudden shift in quality you get when it is lined up, some feedback might
> definitly be useful.
>
> If I open ardour without starting jack, it starts up jack properly(Not
> sure if it is on launch or project open, I would reccomend project open
> and here is why..) but when opening up a 96kHz project I determined that
> jack had opened at I believe 44.1 with nice fun results that sounded
> really bad on the tracks I was opening;) If starting jack is done at
> the start of the project open so that the samplerate is matched it might
> make things very much easier, and possibly add an option to close jack,
> or restart upon closing of a project if no other programs are connected,
> so that if we switch between different samplerate projects it would
> appear seemless and nice and easy? Possibly eventually allowing for
> qjackctl to be taken out of the loop, which I wouldnt complain about, I
> prefer to do the routing in ardour if I could.
>
> The input and output buttons in the mixer window list physical inputs
> and outputs, again not sure if intended, but it would be nice IMO if
> possibly the ability to route directly to other tracks were added in at
> these locations.
>
> Moving faders in the mixer window seems to kill the metering in the
> window, even if playback continues. Also the current level of the fader
> does not show up in the display like it would in ardour .99
>
> In the mixer window it might be nice if we could click on one track and
> use the left and right arrow keys to move between tracks, especially for
> those of us with GUI problems, that may or may not be ardour related(Ill
> get to those later, I think it is likely my WM but I want to post them
> just in case)
>
> I added a new track to an existing project, the track shows up in the
> session view, but the mixer window does not update completly. The track
> also shows up in the track dialog in the mixer window, but the channel
> strip never appears, nor does selecting it in the track strip dialog
> cause it to appear at any time that I have found.
>
> I have noticed ardour 2 seems to have a tendency to go just beyond the
> bounds of my screen(1024x768) This happens both horizontally and
> vertically. This may have something to do with my WM as well as it
> partially happened in ardour1(Currently e17) however I cant resize
> ardour2 to fit in either direction which I could in ardour 1. Also
> fullscreen remains just over the screen boundries. And on top of that
> if I do resize and add in the editor mixer in the session, the window
> will automatically undo the resizing I did to make sure the editor mixer
> will fit, which it doesnt unfortunatly causing my window to hang back
> off the bottom of the screen. Again I think some of these are WM
> problems, some though may be ardour issues as well, I am not sure.
>
> In the panel on the right hand side of the session view, on occasion the
> tabs will cover up the arrows to tab from left to right. Not a major
> deal as clicking on the tab to that side will make it shift to the next
> tab in that direction, but I didnt realise at first there was more there.
>
> Definitly though I am liking the new layout as I get used to it, I am
> curious if the menus will redisplay correct keybindings if they are
> edited in the ardour.ui file(Or whatever it is now) as I havent gotten
> that far. Hope this helps.
>
> Seablade
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