[ardour-dev] REX2 or ACIDized wavs for ardour
Pau Arumi
parumi at iua.upf.es
Tue Feb 14 12:49:10 PST 2006
En/na Paul Davis ha escrit:
> On Tue, 2006-02-14 at 10:44 -0600, Matt Walker wrote:
>
>>Has anyone thought about / looked into enabling Ardour for acidized wavs or
>>rex2 format? I'm not trying to turn Ardour into Fruity Loops, but the
>>Drums-on-Demand stuff ( http://www.drumsondemand.com ) sounds and feels
>>really nice, and these formats allow you to notch the tempo up or down a bit.
>>Recently Propellerhead "opened" their rex2 file format to 3rd party
>>developers, but they still don't seem to hip to open source.
>>
>>Where I can avoid re-inventing the wheel, I'd be interested in researching /
>>coding something like this if it could be shoe-horned into the gpl and
>>Ardour's object model.
>
>
> there are two aspects to this:
>
> a) reading these file formats
>
> This should really be added to libsndfile, so that everyone can use
> it
>
> b) timefx stuff
>
> This is hard to do properly with libsoundtouch. but not impossible.
>
> there may be some stuff about the internals of these formats that
> addresses (b) - if so, i am not aware of it yet.
>
> --p
For what I understand from its usage (I haven't read the specs),
I think its a quite different approach from a normal (sndfile)
audio file formats.
My guess is that it is basically a bunch of audio slices
attached to tempo positions. Thus, similar to a hydrogen pattern
file plus an hydrogen drumkit file. And no timestretch at all.
BTW, I think I'd also like ardour to support this kind of
files...
Pau
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