[ardour-dev] latency compensation questions
aaron at nquit.com
Thu Mar 31 14:41:39 PST 2005
I still reallly don't understand what y'all are talking about. Are y'all
----- Original Message -----
From: "Mark Knecht" <markknecht at gmail.com>
To: "Josh Karnes" <jkarnes1 at austin.rr.com>
Cc: <ardour-dev at lists.ardour.org>
Sent: Thursday, March 31, 2005 2:36 PM
Subject: Re: [ardour-dev] latency compensation questions
> Covered yesterday. Either here or on Ardour-USer.
> The plugin reports latency and Ardour adjusts using that.
> There is, according to Jesse, a plugin called 'Artificial Latency' in
> the SWH plugin set that allows you to do what you want. I have not yet
> fired it up but hope to quite soon.
> On Thu, 31 Mar 2005 16:31:29 -0600, Josh Karnes <jkarnes1 at austin.rr.com>
> > OK, so how exactly does Ardour's latency compensation work?
> > I guess it is related to plugins, and the plugin reports some latency to
> > Ardour, correct? Or Ardour calculates it somehow? I have not reviewed
> > code obviously.
> > Just wondering if there's a hack-way of making a plugin that does
> > except allow a tuneable amount of plugin compensation, and allow me to
> > "insert" an external effect. Basically the idea is to get Ardour to
> > compensate for the latency of the system to patch something into the
> > like an EQ or whatever.
> > Or maybe there's already a plugin that does this?
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