[ardour-dev] Latency Pre-preempt.

Joe Hartley jh at brainiac.com
Fri Apr 1 11:01:00 PST 2005


> On Apr 2, 2005 10:10 AM, philicorda <philicorda at ntlworld.com> wrote:
     ^^^^^^^^^^^  love it!
> > After reading the discussions here recently about how Ardour cues tracks
> > in advance to deal with plugin latency, I tried an experiment with the
> > swh artificial latency plugin.
> > 
> > By increasing the plugin latency of a bus to twenty minutes or so, and
> > inverting the plugin delay compensation, Ardour cued the tracks so far
> > in advance that it began playing audio that had not yet been recorded.
> > 
> > This is very useful when you don't know how a take will go, as you can
> > hear it before playing it. Unfortunately, you will always play the take
> > you heard, as otherwise you could not have heard it in advance to have
> > played it before you heard it played back the first time it was played
> > in advance beforehand, or otherwise the first playback could not have
> > been played beforehand in advance.

This may be one of the 5 best posts to an email list I've ever seen.

BTW, I fixed the bug mentioned next Tuesday.

-- 
======================================================================
       Joe Hartley - UNIX/network Consultant - jh at brainiac.com
Without deviation from the norm, "progress" is not possible. - FZappa



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