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<div class="moz-cite-prefix">On 5/12/2012 9:01 AM, Thomas Vecchione
wrote:<br>
</div>
<blockquote
cite="mid:CANo8TMpN3=sFXNU7MTB920WHu6pYnFrE2dmkU1ag-0c1BWSQYQ@mail.gmail.com"
type="cite"><br>
<div class="gmail_quote">For the record, that is how some of us
work;) More correctly I have basic starting points and then
tweak with the ears without looking at teh numerical readout at
all. Mixbus is great for this in fact, I very rarely look at
the numerical readouts compared to what I adjust.<br>
</div>
</blockquote>
<br>
Have you ever been tweaking something only to realise that that
particular control is not active?<br>
<br>
I have and I'm pretty sure I'm not alone. That's because I often
prefer to make changes only after I've heard them in my mind, but
sometimes that means I anticipate changes rather than hear the
actual change. It's very difficult to switch between modes of
listening sometimes and so visual confirmation is a good thing.<br>
<br>
What you don't want is visual indicators that change when they
aren't actually having any effect, like a graphic EQ envelope when
the EQ is in fact in by-pass mode.<br>
<br>
<blockquote
cite="mid:CANo8TMpN3=sFXNU7MTB920WHu6pYnFrE2dmkU1ag-0c1BWSQYQ@mail.gmail.com"
type="cite">
<div class="gmail_quote">
<div>
<br>
Also for the record I am not against having GUIs in plugins, I
feel it is a benefit, and your basic idea isn't necessarily
horrible to me, but you have several assumptions I have just
disagreed with or tried to correct in my post and I am not yet
convinced you have researched what you have slammed as being
'inadaquete'. <br>
<br>
</div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">I don't
agree, in general, and the process sounds dubious to me (why
not clip it in software then? They say that "those" converters
clip gracefully and add a bit of analog saturation before
clipping, but I'm not convinced), especially as it is a
"mastering" process which should try to preserve sound quality
as much as possible, while making everything louder, and not
degrade it deliberately for the sake of making everything as
loud as possible (take Californication, for example, a prime
example of HEAVY clipping).<br>
<br>
</blockquote>
<div><br>
Actually there is a difference in physics between digital
distortion and analog. Analog distortion tends to add odd
harmonics to the signal, vs digital which tends to add even
harmonics. As humans we tend to prefer the former vs the
latter, which is why digital distortion sounds so bad to us so
quick. <br>
</div>
</div>
</blockquote>
<br>
Don't you mean valve (predominantly even-order harmonics due to the
softer saturation) versus transistor clipping (the result
approaching a square wave is predominantly odd-order harmonics - a
square wave is only composed of odd-order harmonics). Both are
analog.<br>
<br>
Digital clipping is like transistor clipping. We prefer the
even-order harmonics over the odd-order harmonics.<br>
<br>
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