[Ardour-Users] Saving disk space
ralf.mardorf at alice-dsl.net
Sat Oct 1 10:10:34 PDT 2016
On Sat, 1 Oct 2016 18:47:01 +0200, Axel 'the C.L.A.' Müller wrote:
>On Sat, 1 Oct 2016 18:24:38 +0200
>Ralf Mardorf <ralf.mardorf at alice-dsl.net> wrote:
>> On Sat, 1 Oct 2016 15:46:15 +0200, Robin Gareus wrote:
>> >On 10/01/2016 01:30 PM, Axel 'the C.L.A.' Müller wrote:
>> >> A more elegant solution would be if the import dialog had a "keep
>> >> bit depth" option
>> >That is a great idea!
>> FWIW I'm not arguing against this option.
>> >Increasing the bit-depth of existing audio files on disk has no
>> As long as you keep this in mind...
>> On Sat, 1 Oct 2016 12:17:38 +0200, Axel 'the C.L.A.' Müller wrote:
>> >Only exception where the audio file bit depth might matter a little
>> >again is when you plan to do internal bounces. But then you could
>> >still switch to a higher bit depth after the imports have been
>> ...and don't forget to use floating point by accident, when it is
>> useful. To avoid such an accident, it is secure to use floating point
>> for everything, even if importing an existing integer audio file
>> doesn't benefit from transforming it to floating point.
>After putting some more thoughts into it I tend to propose an
>all-in-one-trouble-free option in "Session Properties -> Media" for
>that. Ardour would decide itself it is safe to keep the bit depth or if
>float format should be used. This would completely overwrite the
>"Sample Format" option in that tab and import as float even if Sample
>Format is not set to float, if required.
Actually a "keep bit depth" option when importing, is all that is
required. Importing integer audio files and converting them to floating
point never is needed, assuming that a DAW is able to use different
audio file formats at the same time. Only when recording floating point
is useful, at least if you want to continue mixing including the
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