[Ardour-Users] a few thoughts
paul at linuxaudiosystems.com
Wed Dec 5 08:02:53 PST 2012
On Wed, Dec 5, 2012 at 10:49 AM, Adriano Petrosillo
<ampetrosillo at gmail.com>wrote:
> > adriano, this is pretty funny.
> > somewhere near the top of this thread you were arguing that the
> > limitations
> > of hardware consoles shouldn't be propagated into software.
> I think you got mixed up, you quoted another user, not me.
indeed, my apologies for that.
And again, the hardware limitations I refer to haven't got anything to do
> with interface (which I'd like to be able to replicate) but simply
> "functionality". A typical hardware mixer is certainly more limited (in
> theory, at least) than a digital one,
ardour doesn't take inspiration from a low end analog mixer. so comparing
it or any other DAW to one of those things is a bit silly. if you want to
make comparisons it needs to be either high-end large-scale consoles and/or
I've seen some mixbus 2 screenshots, if I've understood, your approach to
my idea is having some bars with the name of the plugin parameter which you
can tweak directly from the mixer panel. It's not too bad, but I wonder if
you can choose which parameters to have exposed,
if you can have more than one plugin's parameter exposed,
if you can create "macro" controls which control more than one parameter
at the same time,
no, this is far beyond the scope of anything i am familiar with.
if you can separate or colour-code the bars.
Oh, and another thing: what about track grouping? Reaper for example has a
very useful implementation, where lower level tracks' outputs are
automatically routed to the parent channel (but I think you can configure
the behaviour differently) and where there is a clear distinction between
parent tracks and nested ones. I don't remember Ardour having this feature,
but I may be mistaken (as I never used track grouping as much as I do
today, before, I used to work on much simpler projects before).
brett already noted sub-grouping, which is the "console approach" to such
things. the reaper approach is a more "software inspired" approach that
doesn't pay much attention to the way this was traditionally done (which is
partly good and partly bad). carl did an implementation of "folder tracks"
similar to reaper's concept, but found it hard to get just right, so he
shelved it for now.
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