[Ardour-Users] ardour 3.0 alpha season drawing to an end

Robin Gareus robin at gareus.org
Sat Jul 16 09:29:08 PDT 2011


On 07/12/2011 04:28 PM, Wayne wrote:
> Il giorno mar, 12/07/2011 alle 09.54 -0400, Wayne ha scritto:
> 
>> Il giorno mar, 12/07/2011 alle 08.28 +0200, Nando ha scritto:
>>
>>> Hmm... I've seen that happen too. Wasn't sure it was Ardour's fault.
>>> I'll try to investigate.
>>>
>>> On Tue, Jul 12, 2011 at 5:29 AM, Al Thompson
>>> <althompson58 at gmail.com> wrote:
>>>
>>>         On 07/11/2011 09:45 PM, michael noble wrote:
>>>         > On Mon, Jul 11, 2011 at 10:58 PM, Paul Davis
>>>         <paul at linuxaudiosystems.com> wrote:
>>>         >> Alpha 10 (the next one) will be the least alpha release
>>>         of ardour 3.0.
>>>         >> The release after that will be beta1. Because of this is,
>>>         it is
>>>         >> CRITICAL that users report two particular categories of
>>>         bugs:
>>>         >>
>>>         >>   1) crashing bugs (this includes lockups/hangs)
>>>         >>   2) workflow issues that make certain desirable goals
>>>         impossible or
>>>         >> absurdly hard to accomplish (particulary with respect to
>>>         MIDI)
>>>         >>
>>>         >> Please use the bug tracker at http://tracker.ardour.org/
>>>         to report all
>>>         >> such issues.
>>>         >>
>>>         >> thanks,
>>>         >> --p
>>>         > Any kind of timeline on this? I'd like to do some testing
>>>         but won't
>>>         > get a chance until this weekend or possibly the one after.
>>>         > _______________________________________________
>>>         
>>>         
>>>         I'm testing Alpha9 tonight, and hope we have some time to
>>>         wring this
>>>         out.  I'm having some serious issues.  I just now had this
>>>         pop up when I
>>>         had let ardour set idle for a while:
>>>         
>>>         [INFO]: looking for control protocols in
>>>         /opt/Ardour-3.0alpha9_9807-dbg/lib/surfaces
>>>         [INFO]: Control surface protocol discovered: "Mackie"
>>>         [INFO]: Control surface protocol discovered: "Generic MIDI"
>>>         [INFO]: Control surface protocol discovered: "Open Sound
>>>         Control (OSC)"
>>>         [INFO]: Loading menus
>>>         from /opt/Ardour-3.0alpha9_9807-dbg/etc/ardour.menus
>>>         [INFO]: Loading bindings from
>>>         /opt/Ardour-3.0alpha9_9807-dbg/etc/mnemonic-us.bindings
>>>         Loading history from
>>>         /home/al/Ardour3_Projects/Allegory_Illusions/Allegory
>>>         Illusions/Allegory
>>>         Illusions.history
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 4
>>>         
>>>         
>>
>>
>>     i have been having these same issues, only with Ardour 3 (i.e.
>> Rosegarden, Ardour 2, Qsynth, etc. do not produce these errors from
>> JACK) running JACK2 SVN (i have not tried JACK1).
>>
>>     first, the Ardour 3 log window popping up on startup with the
>> following errors (the values, repetitions, etc, sometimes vary):
>>
>> [INFO]: looking for control protocols
>> in /home/in0giro/.config/ardour3/surfaces:/usr/lib/ardour3/surfaces
>> [INFO]: Control surface protocol discovered: "Open Sound Control
>> (OSC)"
>> [INFO]: Control surface protocol discovered: "Mackie"
>> [INFO]: Powermate device not found; perhaps you have no powermate
>> connected
>> [INFO]: Control protocol powermate not usable
>> [INFO]: Control surface protocol discovered: "Generic MIDI"
>> [INFO]: Loading menus from /usr/etc/ardour3/ardour.menus
>> [INFO]: Loading bindings
>> from /home/in0giro/.config/ardour3/ardour.bindings
>> Loading history from Ardour 3/for demonstration purposes
>> [2011.07.01]/for demonstration purposes [2011.07.01].history
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Cannot read socket fd = 11 err = Success
>> [ERROR]: JACK: Connect: can't connect named semaphore name =
>> jack_sem.5000_default_ err = Invalid argument
>> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
>> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
>> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
> 
> 
>     i also get a few of these on startup as well:
> 
> [ERROR]: JACK: Cannot read socket fd = 11 err = Invalid argument
> [ERROR]: JACK: Cannot read socket fd = 11 err = Invalid argument
> 
> 
> 
>>
>> the "[ERROR]: JACK: Cannot read socket fd = 11 err = Success" line is
>> almost a constant occurrence on session load, while "[ERROR]: JACK:
>> Connect: can't connect named semaphore name = jack_sem.5000_default_
>> err = Invalid argument" is more rare.  the "[ERROR]: JACK:
>> JackActivationCount::Signal value = 0 ref = 28" error does not always
>> happen on session load, but it eventually occurs (see below).
>>
>>     then, seemingly depending on the complexity (i.e. number of
>> tracks/buses/regions) of the session, i get more/less pop ups of the
>> Ardour 3 log window, with the following message:
>>
>> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
>> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
>> [ERROR]: JACK: JackActivationCount::Signal value = 0 ref = 28
>>
>> this happens so much on certain complex sessions that the program
>> becomes unusable, as i have to constantly clear away the log window.
>> i have noted that these errors usually occur when
>>
>>      1. i am recording and the play head hits the punch in marker 
>>      2. i toggle the solo/mute state of a track 
>>
>> however, they also randomly pop up when Ardour 3 is idle (i.e. not
>> playing/recording).  finally, the appearance of this error always
>> coincides/causes XRUNs.
>>
>>     i spoke with las a briefly on IRC about this and his first guess
>> was that it is a JACK problem.  i assumed it was a local JACK problem
>> on my machine, but seeing that 1) others are experiencing it 2) it
>> only happens with Ardour 3, maybe we need to take a second look.
>> could be that Ardour 3 is using a piece of JACK that these other apps
>> are not?
>>
>>     also, it happens whether i am starting JACK from QJackCtl, LADISH
>> or jackdbus.
>>
>>     in the mean time, is there a way to disable the log window in
>> Ardour 3?
>>
>>     if anyone has any other experiences with this problem (e.g. with
>> JACK1 instead), please reply all.
>>

feeding back here from a discussion on jack-devel email-list:

This is a JACK2 specific issue and only occurs when jack2 is run in
asynchronous mode.

Basically the "JackActivationCount" message is generated when an x-run
occurs. More specifically: This message happens when a client could not
"consume" it's activation in time on a given cycle, and it triggered again.

Since jackdmp svn r4491 this message is no longer assumed to be an
"error" but simply a "warning" and thus won't show up in ardour's log
any more.

Alternatively, it won't ever show up in when running jackd2 in
synchroneous mode:
  launch jackd: jackd -S ...
  or with jackdbus : `jack_control eps sync true`

ciao,
robin



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