[Ardour-Users] click free editing and zero crossings?
Ralf Mardorf
ralf.mardorf at alice-dsl.net
Wed May 19 06:46:20 PDT 2010
Thomas Vecchione wrote:
>
>
> 2010/5/19 Jörn Nettingsmeier <nettings at stackingdwarves.net
> <mailto:nettings at stackingdwarves.net>>
>
> On 05/19/2010 01:21 PM, Thomas Vecchione wrote:
> > Or you inverse the phase of your second example;)
> >
> > While you example is not necessarily bad, it is limited. The
> basic concept
> > of editing at a zero point is not bad at all and comes in
> particular from
> > working with ProTools and other tools for me where there is (Or
> was last I
> > worked with it) a very audible difference(click) between editing
> at a zero
> > crossing and not doing it.
>
> i don't doubt that. my points are:
>
> a) there is nothing magical about zero crossings.
>
> b) you might as well edit at any <arbitrary value> crossing. what
> helps
> preventing clicks here is the fact that both sides of the splice
> are at
> roughly the same value. what helps even more is for both splice
> sides to
> cross <arbitrary value> in the same direction (unlike in my example,
> which was intentionally nasty in that regard).
>
>
> True, but cutting at the zero crossing is infinitely more reliable
> than trying to find the -.000234 crossing. That is why people use
> zero for a reference as it typically has a nice reference line in many
> DAWs that require this for this exact reason. That line COULD be at
> -.000234 if they wanted, but then it becomes harder to visualize a DC
> offset as well.
>
>
>
> c) splices at similar values (or zero crossings, for that matter) are
> not a 100% guarantee the edit will be clean.
>
>
> But they ARE the first step in helping to ensure that those edits are
> as clean as possible.
>
>
> IMH(HHHHHHHHHHH)O less cut, copy and paste at all events is more
> musically. I wonder that editing recordings all the time is that
> popular. It's good to have this feature, but bad to use it in
> general. When I do cut, copy and paste music I prefer MIDI
> instruments ;).
>
>
> Because not everything Ardour is used for is Music? I use it quite
> often for SFX, where I need to cut copy and paste exactly as described
> quite often to build the sounds I want.
>
> Also because when recording a 128 channel orchestral recording, and
> one violinist screws up in one spot, you might not necessarily want to
> hold and pay the entire orchestra for another X hours till you get the
> perfect recording, but instead might want to record just that one spot
> with the one violinist so that you aren't paying the violinist to
> reproduce a perfect take either of a 30 minutes long piece.
>
> And because on occasion you may not notice a single drum hit, or bass
> slap, or half dozen other things that were off in time, tonality, etc.
> while recording, and sometimes it can be easier to replace that single
> sample, than to call a studio musician back i after they think the
> recording is done, pay them enough to make it worth their while, for a
> single hit.
>
> I could come up with a half dozen other examples pretty easily as
> well. Yes capturing it right the first time is the best way, but is
> not always practical, and as digital recording and editing becomes
> more powerful, it is sadly becoming less and less practical in the
> minds of those with the money.
>
> Seablade
Don't get me wrong :) that's why I wrote "It's good to have this
feature, but bad to use it in general". I started to do collages, SFX
etc. editing in professional sound quality with using an analog Revox
and because of doing this I guess Ross gives the most important hint ...
Ross Johnson wrote:
> I do this quite often by ear by scrubbing back and forth near where I
> want to cut.
For non-professional sound quality, e.g. by using 4track cassette
recorders there only is the way to punch in and out and that isn't a
cut, but a fade in and out.
:)
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