[Ardour-Users] How to give a sound "presentation"?

Ferenc Wagner wferi at niif.hu
Sun Jan 11 15:35:31 PST 2009

(Sorry for the previous broken reply.)

"John Emmas" <johne53 at tiscali.co.uk> writes:

> do you mean that you need to trigger sounds - but they need to be
> timed depending on the performers' actions or words?

In part, yes, but also something else.  Imagine an actor going from
one room to another.  Each room has its own unique sound, which is
playing while he is in it.  Then the door squeaks open, the sounds of
the respective rooms are crossfaded, then the door squeaks shut.  This
should happen on a push of a button.  Then he walks to a phone, dials
(sound triggered), talks, walks into another room...  Ideally I'd just
like to push a single button on each event, like changing slides of a
presentation.  I'm pretty sure any presentation software has sound
features nowadays, but I need smooth transitions at least (the loops
could be pre-rendered, the timing naturally won't vary too much).
Sometimes I'd also need to change relative volumes of mixed sounds
between two presets -- like an Ardour automation, but manually
triggered -- to accentuate different components of the "room sounds"
according to the performers' actions or words.  I don't think such
events could be triggered by MIDI events, could they?  I'd like to
script Ardour...

> If so, you probably need a sampler.  I doubt that you can achieve this by
> having something that just plays continuously (or loops) in the background.

Sure, I need manual control of the timing.  But everything else would
be a distraction, the order of events is strictly prescribed.  Of
course some flexibility wouldn't hurt to handle exceptional events.
Hitting keys of a MIDI keyboard in sequence would be a good fit, but I
wonder how that could handle the crossfade/rebalance effects...
Thanks for the input,

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