[Ardour-Users] building a new machine for Ardour

Ralf Mardorf ralf.mardorf at alice-dsl.net
Wed Dec 10 10:58:18 PST 2008

Brett Clark wrote:
> It could be because onboard graphics share memory with the system. 
> For instance, if you had 512 Meg system RAM and used the onboard
> graphics card configured to use 128 Meg then it would only let your OS
> access 384 Meg.  The thing is, unless you are planning on running
> games or a program that needs to preload a bunch of bitmaps into video
> memory then you really don’t need a lot.  Im currently running my
> redhat box with a 32Meg card and id bet that half of that is probably
> collecting dust doing nothing.
> --Brett

I do not have the time to read the whole thread, I might write something
that was written before.

If you have enough RAM and 128 MB for the frame buffer aren't
noticeable, than maybe the shared memory could cause trouble because of
the access. I guess when not using 3D support any access done by the
graphics won't have undesirable side effects, but I don't know.

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