[ardour-users] Looping Punch-in/out tracks

Brett Clark Brett at ciscoinc.com
Thu Jun 21 06:27:09 PDT 2007

> On 6/20/07, Jesse Chappell <jesse at essej.net> wrote:
> > On 6/19/07, Brett Clark <Brett at ciscoinc.com> wrote:
> > > Okay folks,
> > >   i probably should have tried this before posting anything, but i went
> > > and downloaded Ardour 2.0.2 build 1810 tonight.  And as it was building
> > > i thought about how cool it would have been if it was build 1812.  You know,
> > > the 1812 overture thing.  Anyway, when i tried this with build 1810 it worked
> > > fine.  So, no problem here anymore.
> >
> > Just to be clear, as I'm finishing up general record-while-looping, I
> > discovered that it does indeed work (in current ardour 2.0.x) with a
> > loop range surrounding the punch range, but only if you have the
> > "Rec-enable stays engaged at stop" option enabled.  Furthermore, the
> > GUI will look correct with JACK transport sync, but with Internal sync
> > the region drawing during recording will be goofy, but will correct
> > itself at stop.   Just to make things fun, a bug prevents Rec-enable
> > from being turned off at all once the "stays engaged" is enabled!
> >
> > Brett, if you are getting this to work currently without that option,
> > please let me know, because it seems impossible.
> Oops, it does work without the stay engaged option for Internal sync,
> but not when JACK synced.
> Either way, soon it will always work.
> jlc

My stay-engaged option is off and i was using internal sync for my tests.
I can also confirm the goofy looking region drawing, it looks like its appending
onto the region as opposed to overlapping, but as you pointed out it corrects
itself when you press stop.  I look forward to working with your updated

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