[Ardour-Dev] let's talk about MIDI regions

Brett McCoy idragosani at gmail.com
Fri Mar 3 07:03:50 PST 2017

On Fri, Mar 3, 2017 at 5:02 AM, Paul Davis <paul at linuxaudiosystems.com>

> one idea that is in the air for Ardour 6.0 is to move away from the idea
> of MIDI regions entirely. in the simplest terms:
> pro-regions:
>      makes editing MIDI more like editing audio
>      allows easy copying of motifs, themes, drum fills etc. without having
> to select stuff
> anti-regions:
>      greatly complicates the basic nature of MIDI tracks
>      hard to overdub MIDI - does this create a new region, or edit an
> existing one
>      MIDI CC data ("automation") always needs a region, somewhat
> counterintuitively
>      MIDI data is much more discrete than audio, and can be easily
> selected, then
>           copied, moved, pasted etc.
> without regions, a MIDI track would just be a single context for MIDI
> data. each new overdub would add more MIDI data to that context (possibly
> replacing or altering existing notes in the case of MIDI-illegal note
> overlaps). edits would be done via cut-n-paste. MIDI CC data ("automation")
> could be added to a track at any point.

First thing that comes to mind is that any kind of clip looping would be
next to impossible... copy and paste isn't going to really work for that
sort of thing. I don't do looped techno music, but use a lot of 3rd party
MIDI drum clips and having individual clips makes it so much easier to do

Brett W. McCoy -- https://soundcloud.com/brett-mccoy
"In the rhythm of music a secret is hidden; If I were to divulge it, it
would overturn the world."
    -- Jelaleddin Rumi
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