[Ardour-Dev] Bad visual feedback for KORG nanoKONTROL 2
Paul Davis
paul at linuxaudiosystems.com
Sun Aug 27 10:15:45 PDT 2017
On Sun, Aug 27, 2017 at 12:58 PM, David Kastrup <dak at gnu.org> wrote:
>
>
> There will be ever new control devices in years to come. Having to
> recompile for every single one of them is not a desirable feature, so
> the question is what the best way to change that would be.
>
I don't see things this way, sorry. I have no interest or desire to make
it possible for people to write control surface support in a non-compiled
lanuage, although that is already possible theoretically using lua.
If you look at Reaper and Bitwig, they have control surface support
implemented in various non-compiled languages (Javascript for Bitwig), and
I don't think it really has a dramatic impact on their control surface
support. To the extent that it does, it also creates a divide between
developers willing and able to work on the compiled aspects of surface
support and the scripted parts, which has its own set of downsides.
If someone really believes that they can refactor the existing control
surface support, integrate it with a scripted/non-compiled language, and
then implement new surface support with the result: prove me wrong. Untiil
then, it just isn't a high priority item to bridge the gap between "i'm
willing to write software as long as i don't have to compile" and "i'm
willing to compile ardour".
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