[Ardour-Dev] Building on Windows

Robin Gareus robin at gareus.org
Sun Feb 28 08:18:44 PST 2016


On 02/28/2016 04:54 PM, Paul Davis wrote:
> On Sun, Feb 28, 2016 at 10:51 AM, David Lonie <loniedavid at gmail.com> wrote:
> 
>> Hi all,
>>
>> I'm new to ardour, and looking to run it on a Windows machine. I've read
>> the disclaimers and warnings about the windows build, and don't mind going
>> into uncharted territory. I'm a C++ developer by trade and I'm looking for
>> a side-project, so I wouldn't mind putting in a bit of work to get things
>> running and would like to eventually contribute to the project.
>>
>> That said, is there any information on how to get ardour building on
>> windows? A high-level overview or rough outline of dependencies and tools
>> known to work would be quite helpful. Does such a resource exist, or can
>> anyone provide some additional info?
>>
> 
> 
> We should be clear that no current Ardour developers actually build on
> Windows at all. All our Windows builds are created by cross-compiling on
> Linux using mingw.
> 
> Others may have more specific guidance. We do make all of our build scripts
> available via git, but our general rule is that we do not provide build
> support because it has generally been a waste of our already limited
> resources.
> 

There's
http://guysherman.com/2015/08/16/building-ardour-on-windows-with-msys2/

and Ardour's source-code git repository does include a MSVC project
maintained by John Emmas. The latter goes along with build-dependencies
from https://github.com/johne53?tab=repositories

HTH,
robin



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