[Ardour-Dev] Building on Windows
loniedavid at gmail.com
Sun Feb 28 09:04:02 PST 2016
Thanks Paul and Robin. That's actually great news that the preferred way of
building is to use msys2/mingw -- I'm far more comfortable with gcc
toolchains than the MSVC environment. That msys2 link looks like just what
I'm looking for!
I'll give it a go and see what happens. Thanks again,
On Sun, Feb 28, 2016 at 11:18 AM Robin Gareus <robin at gareus.org> wrote:
> On 02/28/2016 04:54 PM, Paul Davis wrote:
> > On Sun, Feb 28, 2016 at 10:51 AM, David Lonie <loniedavid at gmail.com>
> >> Hi all,
> >> I'm new to ardour, and looking to run it on a Windows machine. I've read
> >> the disclaimers and warnings about the windows build, and don't mind
> >> into uncharted territory. I'm a C++ developer by trade and I'm looking
> >> a side-project, so I wouldn't mind putting in a bit of work to get
> >> running and would like to eventually contribute to the project.
> >> That said, is there any information on how to get ardour building on
> >> windows? A high-level overview or rough outline of dependencies and
> >> known to work would be quite helpful. Does such a resource exist, or can
> >> anyone provide some additional info?
> > We should be clear that no current Ardour developers actually build on
> > Windows at all. All our Windows builds are created by cross-compiling on
> > Linux using mingw.
> > Others may have more specific guidance. We do make all of our build
> > available via git, but our general rule is that we do not provide build
> > support because it has generally been a waste of our already limited
> > resources.
> and Ardour's source-code git repository does include a MSVC project
> maintained by John Emmas. The latter goes along with build-dependencies
> from https://github.com/johne53?tab=repositories
> ardour-dev mailing list
> ardour-dev at lists.ardour.org
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