[Ardour-Dev] Ardour Timecode

Robin Gareus robin at gareus.org
Thu Nov 1 13:59:01 PDT 2012


On 11/01/2012 08:17 PM, John Emmas wrote:
> On 1 Nov 2012, at 17:55, Robin Gareus wrote:
> 
>>
>> mmh. but not for NTSC :(
>>
>> I managed to take a peek into the SMPTE 12M-1999 spec.
>> long story short, on page two it defines:
>>
>>  1 sec_NTSC = 1.001 sec_REAL
>>
>> It furthermore states that the total error accumulated due to drop-frame
>> timecode is -3.6ms per hour or about -86ms over a 24-hour period.
>>
>> The spec describes how to count in drop-frame timecode but does not
>> explicitly mention at which rate it is counted.
>>
> 
> Hi Robin.  It's easy to see why people are confused about this.  It raises a couple of very interesting questions.  Firstly, which of these is true?
> 
> a)  107892 NTSC color frames == 108000 NTSC B&W frames (in terms of real time)
>             or
> b)  108000 NTSC color frames == 108108 NTSC B&W frames (in terms of real time)

B. because 1 sec_NTSC = 1.001 sec_REAL

> It seems that I (and Avid) have always assumed the former.  But if a 3.6mS error is part of the spec, than it must be the latter. 

This part is explicit in the SMPTE-12M-1999 specs.

 But that brings up another interesting question....  Which of these is
true?
> 
> a)  At 30fps the intention of dropframe timecode is to drop 108 frames per realtime hour.
> b)  At 30fps the intention of dropframe timecode is to drop 108 frames per 1.001 realtime hours.

A. most likely.

AFAIK the 30fps DF is solely for MTC compatibility or similar legacy A/V
sync systems. Drop-frame timecode is only allowed at 29.97fps
(30/1.001); but I can't find a canonical reference for this statement.

> I'd bet that the entire world believes a) is true.  Whereas if a
> 3.6mS error is correct according to the spec, b) must actually be
> true.!

the 3.6ms error / hour is for NTSC's 29.97fps (30/1.001) and not for 30fps.

> Or to put it another way....  dropframe timecode actually drops 108
> frames per 108108 frames - not 108 frames per 108000 frames, as
> everybody thinks.

According to spec, it drops 108 frames per hour _timecode_. ie omit
frame-numbers 00,01 every timecode minute except the minutes which are
integer multiples of 10 (incl. 0).

I can offer:
c) there are 17982 timecode-frames in 10 min drop-frame timecode.


> Of course, as you say, none of this helps in filling out your table.!

Does Avid even have a feature to dial a specific audio-sample number?
FCP does not seem to have that (and if it has, it is hidden deep inside
it somewhere). FCP navigation is by timecode only.

ciao,
robin



More information about the Ardour-Dev mailing list