[Ardour-Dev] [Ardour-Users] IMPORTANT cross-fade changes in Ardour 3 svn
plutek
plutek at infinity.net
Mon Apr 16 10:10:25 PDT 2012
From: Ricardus Vincente <wizardofgosz at gmail.com>
Date: Mon, 16 Apr 2012 13:03:12 -0400
> On Mon, 2012-04-16 at 12:45 -0400, Paul Davis wrote:
>
>> If you are testing/using Ardour3, a commit from Carl just
>> fundamentally altered the way that crossfades are done inside Ardour.
>> They now use region fade-in/fade-out curves rather than being separate
>> objects.
>>
>> Although the code will make a backup of your existing session, you are
>> advised to make a backup copy yourself of the entire session folder if
>> you want to avoid any chance of issues.
>>
>> This change comes from work done by Ben Loftis @ Harrison for Mixbus.
>
> Yeah, I had to get used to using the new X-fade method when I started
> using Mixbus. Still getting used to it, in fact.
me too! there are, of course upsides AND downsides; overall, i think it makes quickly executing various crossfades more efficient. OTOH, i very much miss the ability to construct arbitrary fade curves -- i've written to harrison about this, and i think they might be considering some ideas for allowing more control over curves. it's a question of methodology...
cheers!
.pltk.
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