[Ardour-Dev] Adding markers via script

Thomas Vecchione seablaede at gmail.com
Tue Apr 7 13:10:02 PDT 2009


Id be curious on this as well, I am currently doing sound effects designs
for some animations that were modeled created in Blender so I am curious to
see what you are doing.

      Seablade

On Tue, Apr 7, 2009 at 2:28 PM, Pau Arumí <parumi at iua.upf.edu> wrote:

> El dt 07 de 04 de 2009 a les 13:58 -0400, en/na Paul Davis va escriure:
> > On Tue, Apr 7, 2009 at 1:10 PM, Pau Arumí <parumi at iua.upf.edu> wrote:
> > > here at barcelonamedia audio lab we are starting to use external
> scripts
> > > to fill up plugins automation parameters (for example, to control 3D
> > > audio sources via plugins).
> > [...]
> > > The specific question: given an .ardour session with this header:
> > >
> > >        <Session version="2.0.0" name="test" sample-rate="48000"
> > >        id-counter="800">
> > >
> > > is it safe to add a marker like this, while saving the .ardour file
> with
> > > and incremented id-counter in its header (that is 801)?
> >
> > yes. the actual value of the ID has no semantic meaning at all - it is
> > just a monotonic counter, and every object with an ID must have a
> > unique ID. what you are doing is fine (and interesting).
>
> As we guessed - great then!
>
> We'll send screenshots to show the big programatically-generated ardour
> sessions that renders the sound of blender animations.
>
> P
>
>
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