[Ardour-Dev] unexpected stops

Fons Adriaensen fons at kokkinizita.net
Mon Nov 10 14:04:24 PST 2008


When controlled remotely via Jack transport, Ardour2
seems to stop sometimes when requested to locate while
playing. This happens even when jack_sync_timeout is
set to a quite high value (5 seconds), in theory
allowing ardour to take its time without upsetting
anyone or itself.

Any idea why this happens ? There's no error message,
no 'your disk is too slow' error, etc.



Laboratorio di Acustica ed Elettroacustica
Parma, Italia

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