[ardour-dev] Ardour2 wishlist
Kjetil S. Matheussen
k.s.matheussen at notam02.no
Fri Mar 2 02:50:42 PST 2007
I have for many years thought of helping with the development of ardour,
but never had the time. I now start to realize that I probably never will.
Fortunately though, you are doing a great job without me. :-) (Not a big
surprise).
But instead, I post here a long wish-list. Ardour is a really great
program, and I hope this list can help make it even better. Also note
that although my writing style isn't always as smooth as it should be, I'm
not always right (perhaps even ignorant and uninformed here and there),
and I'm certainly not demanding anything. :-)
Some of the things on this wish/complain-list is probably unnecessarry or
can be done better in a different way than I propose. So please correct me
where I'm wrong and help me find better ways to work with ardour.
I'm also sorry for any topic that might have been disussed to death
already. Please say so, in case.
Please also ask me to describe better in case theres unclarity. I guess
there is.
* Editing the automation lines are difficult for the following reasons:
* The connection nodes are too small. I would like to have bigger size
by default, and an option to change its size. Even when setting the
tracks to largest size, it takes some time to adjust the mouse pointer
so that the node is selected. When using "normal" size, or smaller,
its almost impossible to hit the nodes.
* The lines are too thin. I would like to have thicker automation lines
by default, and an option to change their thickness.
* When creating new nodes, I have to make sure the mouse pointer is
exactly above the line. It would be better if the threshold was a bit
bigger.
* I don't think the "Draw Gain Automation" mode is necessary. As far as
I can see, the only thing you can do in this mode is creating nodes,
moving nodes, and probably also deleting nodes. (haven't figured out
how to delete yet). All these operations are limited to a few specific
graphical areas in the tracks, and its functionallity could have been
supplied in all the other modes. Creating new nodes could be made by
clicking on a line (or perhaps using shift/ctrl or something), which
would be easy if the lines were a bit thicker.
* As alternative to removing the "Draw Gain Automation" mode, what about
a new mode instead which combines Object and Automation mode?
* It should be possible to edit other automations than gain automation
when in "Draw Gain Automation" mode.
* In the effect automation tracks, it is possible to select more than
one node by drawing an area with the mouse. However, I can't find out
for what use this is. It could perhaps be useful if selecting more
nodes made it possible to move all those nodes simultaniously, but I
can't find out how to do that.
* When decreasing the size of an object, the gain automation data is
lost if increasing the size of the object later. I would like ardour
to remember those gain automation data, although they are invisible
and not used.
* I am a little bit disturbed by the sudden graphical change which
happens when the nodes are turned on and off when a track is selected.
I would like an option for the nodes to allways be shown.
* Panning automation goes from 0 to 1. Wouldn't it be better with -1 to
1? (not important)
* It would be nice if when pressing a modifier key (for example ctrl)
made the mouse pointer stick to center position. Especially when
panning, this would be useful.
* Sometimes the triangles showing fade-ins and fade-outs are colorized,
sometimes not. This might be a bug, but in case not, why is it so? To
me, it appears to be a bug...
* I can't add a new meter or tempo, because its impossible to click the
"apply" button. If this is not a bug, its very unintuitive to understand
whats wrong.
* I would like to have a graphical function to change the overall volume
of an object. One way of providing that functionality would be to
connect the top of the fade in/fade out lines, so that you could move
that line up or down to select volume.
* When restretching/reshrinking, I have to undo the previous stretch or
shrink. I doubt its very common that anyone wants to stretch or shrink
the same object more than one time. Can restretching/reshrinking
stretch/shrink the original object instead?
* The stretch/shrink is very nice, but I don't like that I have to select
the "Stretch/Shrink" mode just to stretch or shrink. How about using
shift+drag as a way to stretch/shrink instead?
* I miss a way to resample an object. How about right shift + drag for
stretching, and left shift + drag for resampling? This could be combined
with the way to change the playtime (+ position in case
using the left size handle) of an object, since stretching and
resampling also changes the size. I think that
sounds like a very elegant solution...
* It would be nice if the size/playtime handles for the objects were
bigger. I would like it to be about 1/3 of the height, not
about 1/10 - 1/20 like it is now.
* I miss the "Editor Mixer" button in ardour1. I had it selected all the
time so that I didn't have to switch between
the editor and the mixer window. Could it be reintroduced?
* I miss a handle on both sides of the time slider to change its size, so
that you don't have to use the zoom buttons.
* Its inconvenient to have two windows for the mixer and the editor. I
would like to have an option where the mixer
is placed in the bottom half, or right half, of the editor window.
* When editing a plug-in, its inconvenient that it pops up in a new
window. It would be nice if the editor or mixer
window was automatically split in two vertically whenever a plugin is
selected, so that it would be possible to
edit the plugin in the lower part of the window. Or perhaps to the right
or left instead, I don't know. (not important)
* While dragging files from "Regions" and into a track, it would be nice
if the length of the file being dragged was
represented somehow. (not very important)
* I would like to have an option to get rid of the time code window [1],
and I would like to be able to move the mode selection icons + slide
edit selector to the top right of the window. This way
20 vertical pixels or so could be saved. [1] The one that is placed to
the right of the mode selection icons
* The vertical slider in the editor window should be placed to the right
of the window. (not very important)
* Its disturbing that the vertical and horizontal sliders change color
when selected.
* I think it would be better if the horizontal slider was placed in the
top of the editor window, like in ardour1.
It makes more sense since the timecode is there as well. This would work
very well if you used a custom made
slider instead of the ugly gtk2 slider.
* I would like to have a shortcut to make sure all visible tracks are
shown at once by adjusting their height automatically,
so that you don't have to scroll up or down. I want this because I also
want to be able to set the height by
dragging some kind of handle, instead clicking the "H" button and so on.
* Its very difficult to see which of Regions / Tracks/Buses / Snapshots /
etc. are selected. Perhaps using a bit more
distinguishable colors than white and grey for the text?
* The handle to change the size of the "Regions / Tracks/Buses / etc."
area is almost invisible and difficult to get
a grip of. Perhaps its possible to make bigger handle areas at the top
and bottom of it?
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