[ardour-dev] success building (non-universal) osx ardour2

Pau Arumi parumi at iua.upf.edu
Sun Dec 31 05:20:50 PST 2006


Jesse Chappell wrote:
>
>> the second problem i face is something basic (hey, i'm new to macs):
>> how do you execute ardour.bin without building the bundle?
>>
>> $ ./gtk2_ardour/ardour.bin
>
> The same way you run it properly from the build tree in linux, with
> the ./ardev script.

no success. i get the same output.
any suggestion on how to debug this? i can not even determine at what 
point ardour exits. and i don't have strace installed.

setting up the environment  as in  ardev scripts and running ardour 
with  gdb i get this strange dots and plus signs.

(gdb) r
Starting program: /Users/parumi/src/ardour2/gtk2_ardour/ardour.bin
Reading symbols for shared libraries 
.....................+.++++.........+++++++++++++.+.+++++++....+.++++++++++++++++++ 
done
Ardour/GTK 2.0beta10
   (built using 1239 and GCC version 4.0.1 (Apple Computer, Inc. build 
5250))
Copyright (C) 1999-2006 Paul Davis
Some portions Copyright (C) Steve Harris, Ari Johnson, Brett Viren, Joel 
Baker

Ardour comes with ABSOLUTELY NO WARRANTY
not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
This is free software, and you are welcome to redistribute it
under certain conditions; see the source for copying conditions.
ardour: [WARNING]: Without a UI style file, ardour will look strange.
 Please set ARDOUR2_UI_RC to point to a valid UI style file

(ardour.bin:19486): Gtk-WARNING **: cannot open display: 

Program exited with code 01.
(gdb) bt
No stack.
(gdb)


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