[ardour-dev] Looping ranges kills JACK/Ardour
Wolfgang Woehl
tito at rumford.de
Thu Apr 15 04:21:58 PDT 2004
Hi,
ardour cvs 04/14/2004
jack cvs 04/14/2004
Selecting a range (in a track) with less than about 3000 frames and
making that selection loop (context menu) kills JACK and ardour. Oh
well, just now ardour looped 2000 frames ok and died with < 2000. Oh
well, and just now it looped about 48000 frames ok, being stopped and
started multiple times, and then died leaving JACK alive.
The next instance of ardour -- not having selected anything, playing a
long loop range (song length, via transport loop button) -- dies at the
end of the loop, having played one time through. Selecting something
longer again makes ardour loop ok.
Uhm ... it "feels" as if ardour had problems with short range selections
and looping those plus stumbling over that the next time around
although it's not supposed to do anything with the fatal selection/
range.
Wolfgang
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